![]() To add an image for a different display device Select the plus sign to expand the list of templates, select a template, and choose New. If a plus sign ( +) appears next to the image resource type in the Insert Resource dialog box, it means that toolbar templates are available. For cursors, a 32 × 32, Monochrome (2-color) image is created. For icons, this action creates an icon resource with a 32 × 32, 16-color icon. In the Insert Resource dialog box, select Icon or Cursor and choose New. rc file, such as a cursor, you can right-click the Cursor folder and select Insert Cursor. If you already have an existing image resource in your. Lists the images included in the resource. The following property included is: Property It lists existing device images in the current resource (images that are part of the current resource). Use the Open Image dialog box to open device images in C++ projects. Provides a space for you to choose the number of colors for the custom image: 2, 16, or 256. Provides a space for you to enter the height for the custom image in pixels (1 - 512, limit of 2048). Provides a space for you to enter the width of the custom image in pixels (1 - 512, limit of 2048). The following properties included are: Property The Custom Image dialog box enables you to create a new image with a custom size and number of colors. The Custom property opens the Custom Image dialog box in which you can create a new image with a custom size and number of colors. When you open the icon or cursor resource in the Image Editor, the image most closely matching the current display device is opened by default.Īny existing images will not be displayed in this list. You can also edit an image by using a cut-and-paste operation from an existing image type or from a bitmap created in a graphics program. You can then add images in different sizes and styles to the initial icon or cursor and edit each additional image, as needed, for the different display devices. When you create a new icon or cursor resource, the Image Editor first creates an image in a specific style (32 × 32, 16 colors for icons and 32 × 32, Monochrome for cursors). You can create images for other devices by typing width, height, and color-count parameters into the Custom Image dialog box. If the image is a cursor, the hot spot is initially the upper-left corner with coordinates 0,0.īy default, the Image Editor supports the creation of additional images for the devices shown in the following table. The image is initially filled with the screen (transparent) color. When you create a new icon or cursor, the Image Editor first creates an image of a standard type. Both icons and cursors are created and edited using the Image Editor, as are bitmaps and other images. A cursor also has a hot spot, the location Windows uses to track its position. Icons and cursors are graphical resources that can contain multiple images in different sizes and color schemes for different types of display devices. Icons and Cursors: Image Resources for Display Devices You can also create a new bitmap patterned after a resource template. No sharp seams:Ĭatching Features v 1.You can create a new image, bitmap, icon, cursor, or toolbar, and then use the Image Editor to customize its appearance. When tiled, the edited texture will look like this. After a quick edit, here's the end result. Continue like that until all seams are gone. Select a new clone spot holding down Ctrl, click on the seam to clone. Then click on the seam to remove the seam at that spot. Start to clone by holding down the Ctrl key and click at a source spot close to the seam you want to clone. You might need to experiment here, using different brushes.ħ. The best size of the brush is dependent on how your image look. Select the Paint using Patterns or Image Regions toolĦ. The seams are now clearly visible on screen and you can start to clone them away.ĥ. Push the Offset by x/2, y/2 button, and press OK. ![]() The GIMP is a free, open-source image editing program (available at )ģ. Here's how to remove the seams, using The GIMP. When the texture is used as a part of a pattern, sharp edges are shown between each picture. The problem is that this picture doesn't tile well. Here's a photo of some pebbles resized to 256x256 pixels to be used as a texture in Catching Features: An example on how to remove sharp visible seams between texture bitmaps, to make the texture tileable.
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